Photoshop experiment
To begin I edited this image with two different layers, one layer was a portrait of a parkour specialist and the other was a textured surface that contained cracks. I began merging both images together using separate layers, this allowed me to blend the textured layer onto the face with more versatility. I wanted to maintain a dark theme throughout this particular image due to the facial expression of the subject.
To blend the cracks into the models face, I used the liquefy option to bend and smudge areas of the cracks into place so the curvature on the face would look more realistic with the cracks that were a 2-d shape. I have to also erase the parts of the textured image that I did not want to use, this mean't erasing all of the image that was outside the face and neck of the model, to do this carefully I was working at a viewpoint of 100%.
To add a little more atmosphere to the image, I decided to dodge and burn the model's hood, until I received a brighter shading that appeared to be created by strobes which helped create some juxtaposition between the deep dark shadows nearer the bottom of the image to then contrast with the more illuminated highlights on the hood of the model.
To create more of a fierce look within the frame, I decided to use a gradient that would be apply to the textured layer, this was mainly to give a small amount of tint originating from one side of the models face, that would slowly be working its way into the centre of the face.
I then decided to add some sort of vibrant eye to the model, this would help stand out from the rest of the face and create something more saturated to balance out the colour range within the frame. To do this I began downloading an image of a red eye on Google images, this was then masked out and imported into the portrait. To blend it in with this image I chose the multiple option for this layer, this darkened the eyes slightly too much but made them blend in with the background. Neatening up the eyes was a matter of erasing the areas of the mask I did not want to keep and then saturating the eyes just a little to add more vibrancy to the image as a whole.
At the end of the post production process, I chose to add a levels layer to the models layer, to give a slight contrast and highlight boost to his face, this was due to their being two textured layers because I duplicated the textured layer to create the gradient efficiently.
To blend the cracks into the models face, I used the liquefy option to bend and smudge areas of the cracks into place so the curvature on the face would look more realistic with the cracks that were a 2-d shape. I have to also erase the parts of the textured image that I did not want to use, this mean't erasing all of the image that was outside the face and neck of the model, to do this carefully I was working at a viewpoint of 100%.
To add a little more atmosphere to the image, I decided to dodge and burn the model's hood, until I received a brighter shading that appeared to be created by strobes which helped create some juxtaposition between the deep dark shadows nearer the bottom of the image to then contrast with the more illuminated highlights on the hood of the model.
To create more of a fierce look within the frame, I decided to use a gradient that would be apply to the textured layer, this was mainly to give a small amount of tint originating from one side of the models face, that would slowly be working its way into the centre of the face.
I then decided to add some sort of vibrant eye to the model, this would help stand out from the rest of the face and create something more saturated to balance out the colour range within the frame. To do this I began downloading an image of a red eye on Google images, this was then masked out and imported into the portrait. To blend it in with this image I chose the multiple option for this layer, this darkened the eyes slightly too much but made them blend in with the background. Neatening up the eyes was a matter of erasing the areas of the mask I did not want to keep and then saturating the eyes just a little to add more vibrancy to the image as a whole.
At the end of the post production process, I chose to add a levels layer to the models layer, to give a slight contrast and highlight boost to his face, this was due to their being two textured layers because I duplicated the textured layer to create the gradient efficiently.